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D.C. II: Da Capo II : ウィキペディア英語版 | Da Capo II
is a Japanese adult visual novel developed by Circus which was first released on May 26, 2006 for Windows computers. It is a part of the ongoing ''Da Capo'' series of games by Circus, and is the direct sequel to Circus' previous title ''Da Capo'' released in 2002. ''Da Capo II'' is described by Circus as a . A fan disc, ''Da Capo II: Spring Celebration'', was released on April 27, 2007 and features springtime stories set after the endings for each of the six ''Da Capo II'' heroines. An all-ages consumer port titled ''Da Capo II: Plus Situation'' containing additional scenarios was released for the PlayStation 2 in May 2008. The PlayStation 2 version was later ported to PC, titled ''Da Capo II: Plus Communication'' and containing the hentai scenes found in the original release, in December 2008. There have been many drama CDs, and two separate sets of novels and manga created based on the original game. An anime adaptation aired in Japan between October and December 2007 on TV Aichi, and was also broadcast on other networks as well. A second season of the anime aired between April and June 2008; each anime season contained thirteen episodes and were produced by Feel. A sequel set 20 years after the end of ''Da Capo II'', ''Da Capo III'', was released on April 27, 2012. ==Gameplay== The gameplay in ''Da Capo II'' utilizes the same system used in ''Da Capo'', in which little interaction is required from the player as most of the duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. Every so often, the player will come to a "decision point" where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction, depending on which choice the player makes. The consequences of these decisions varies, in which they may either affect the protagonist, Yoshiyuki's action, or his location. At the beginning of the gameplay, the player will mostly be given choices based on the protagonist's actions, but is soon introduced to choices based on locations and the alarm clock. Choices based on locations are accompanied by an image of a heroine, to allow the choices to be easier. The player may also adjust the protagonist's alarm clock, determining the events which occurs the following morning in the game.〔(【引用サイトリンク】title=Da Capo II review )〕 There are six main plot lines that the player will have the chance to experience, one for each of the heroines in the story. In order to view the six plot lines to their entirety, the player will have to replay the game multiple times and choose different choices during the decision points in order to further the plot in an alternate direction. The game is split into three main parts: the first story arc revolves around an upcoming Christmas party, the second arc takes place during the winter holiday break, and the last arc is back at school in the new year.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Da Capo II」の詳細全文を読む
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